About: Pastywhite

Recent Posts by Pastywhite

New Stuff

Testing out the new path ways and just randomly placing assets that I've made so far. The textures on the ground and rocks and trees are temp still, but you get the point.   July 2 - 2013 - 2July 2 - 2013...

New Image Effects!

Messing around real quick with some different image effects that we could use. For this I was messing around with Unsharp Mask, Bloom and Sun Shafts. Neat stuff! And we can have it so if we want to do these sorts of effects, we can toggle them on or off so people with not as powerful pcs and disable the effects to speed up frame rate. June 15 - 2013...

New Texturing Technique Working.

AAAAAAND now I have the textures working on the new objects! It wasn't quite working correctly (although it looked like it with the test terrain) but its working correctly now and it bases the angle off the normal map instead of the geometry, meaning it has much more visual detail between the blending. AND, you can swap the layered texture out for something like, say, snow and you have a snow based world instead of moss. May 5 - 2013...

Sculpted a new rock! And an example of how 1 rock can look like many! This is only 1 rock duplicated and rotated 11 times. Polycount is about as much as 2 characters (which is good!) Also, I tried to make this archway rock structure that you had in one of your concepts. Kinda didn’t end up looking too much like the original. Might do another stab at this so it matches the reference a little better.

May 2 - 2013_2May 2 - 2013

Recent Comments by Pastywhite