MERIDIAN CORE ONLINE

Meridian Core Online is a browser based MMORPG with a heavy emphasis on fighting and combat.

MERIDIAN CORE ONLINE

Meridian Core Online is a browser based MMORPG with a heavy emphasis on fighting and combat.

MERIDIAN CORE ONLINE

Meridian Core Online is a browser based MMORPG with a heavy emphasis on fighting and combat.

MERIDIAN CORE ONLINE

Meridian Core Online is a browser based MMORPG with a heavy emphasis on fighting and combat.

MERIDIAN CORE ONLINE

Meridian Core Online is a browser based MMORPG with a heavy emphasis on fighting and combat.

MERIDIAN CORE ONLINE

Meridian Core Online is a browser based MMORPG with a heavy emphasis on fighting and combat.

Blog

Level Streaming Update

Cool, so I got the game switched out to load the streaming scenes instead of asset bundles! It's a little janky at the moment, I need to clean up the code in that area and make it solid. Also, the progress bar isn't showing up so the screen just looks black and frozen but its working correctly and the scene eventually loads. Will need to get that all fixed up and solid again. Anyways, w00t! Technical progress achieved July 31 - 2013...

New Stuff

Testing out the new path ways and just randomly placing assets that I've made so far. The textures on the ground and rocks and trees are temp still, but you get the point.   July 2 - 2013 - 2July 2 - 2013...

New Image Effects!

Messing around real quick with some different image effects that we could use. For this I was messing around with Unsharp Mask, Bloom and Sun Shafts. Neat stuff! And we can have it so if we want to do these sorts of effects, we can toggle them on or off so people with not as powerful pcs and disable the effects to speed up frame rate. June 15 - 2013...

New Texturing Technique Working.

AAAAAAND now I have the textures working on the new objects! It wasn't quite working correctly (although it looked like it with the test terrain) but its working correctly now and it bases the angle off the normal map instead of the geometry, meaning it has much more visual detail between the blending. AND, you can swap the layered texture out for something like, say, snow and you have a snow based world instead of moss. May 5 - 2013...