About: Fishypants

Recent Posts by Fishypants

Vertex Lighting Continued . . .

Fixed the vertex shader. Before it wasn't quite evaluating the colors correctly. Now it does correct lighting and I also have multiple layers with glowy color blending, so we can have cool glowy parts and what not. Still working on the items, almost have that setup now. 242401_219133024771284_6079271_o...

Vertex Lighting!

Got vertex lighting exported from Maya to Unity correctly and showing up in game. Had to write custom vertex shader, but works great! What does this mean? It means we can bake really nice lighting into our models and have shadowing and have it run as fast if not FASTER then the current method of lighting (since the lighting is baked and doesnt need to be recalculated) :D
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Code cleanup

WOO HOO! Ok so not only did I get rid of that stupid bug when entering a room, but I made the way it handles remote players better / faster / cleaner / smarter / less code. SOOOOO now i've pretty much revamped every area of the game. W00t! Now to check out the player movement and make sure its good to go, then its off to making customized characters.
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Custom Editor Objects

A behind the scenes look at some editor work I have been doing. Custom editor objects that take advantage of Unity's prefab system, making it easier / faster to setup levels for play.
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Coroutines!

Got the login / account creation / character creation / character selection menus setup using coroutines now. Soooo much cleaner / easier to work with. Using them I have precise timing of when certain events should occur. Changed the timing of certain menu items for a much smoother / polished feel.
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Recent Comments by Fishypants