Category Archives: Game Development

[TUTORIAL] – Automatically Create Light Probes

Ok, so I ended up tweaking and bug fixing this script a bit more, but I feel it is ready to post. Please keep in mind this isn't thoroughly tested so there might still be bugs in it. How to use:
  1. First and foremost this script assumes that you have an empty gameobject in your scene named "_LightProbes", and that it has a light probe group component attached to it. If you do not, then either make an empty game object called "_LightProbes" and attach a light probe component, or edit the script to point to your game object where your lightprobes are attached.
  2. Save this code in a file called "CreateLightProbes.cs". Place this file in your projects Editor folder. If you do not have one, create a folder called "Editor". A "Custom" menu tab will appear at...

Automatic Light Probe Generator – DONE!

Got the automatic light probe generation editor script working. This saves SOOO much time, as manually placing each of these is a major pain. Now all you have to do is select the ground pieces you want light probes on, then click the button and it's all set up automatically. I will post the script to the tutorials section soon so others can benefit from it, as I find it extremely useful. Stay tuned! :D auto-light-probe-script_01       auto-light-probe-script_02...

Level Streaming Update

Cool, so I got the game switched out to load the streaming scenes instead of asset bundles! It's a little janky at the moment, I need to clean up the code in that area and make it solid. Also, the progress bar isn't showing up so the screen just looks black and frozen but its working correctly and the scene eventually loads. Will need to get that all fixed up and solid again. Anyways, w00t! Technical progress achieved July 31 - 2013...

New Stuff

Testing out the new path ways and just randomly placing assets that I've made so far. The textures on the ground and rocks and trees are temp still, but you get the point.   July 2 - 2013 - 2July 2 - 2013...