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	<title>Ghost Mantis Games</title>
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	<link>https://ghostmantis.com</link>
	<description>Development Blog</description>
	<lastBuildDate>Wed, 21 May 2014 03:58:42 +0000</lastBuildDate>
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		<title>My latest character concept</title>
		<link>https://ghostmantis.com/?p=987</link>
		<comments>https://ghostmantis.com/?p=987#comments</comments>
		<pubDate>Wed, 21 May 2014 03:58:42 +0000</pubDate>
		<dc:creator><![CDATA[Pastywhite]]></dc:creator>
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		<guid isPermaLink="false">http://ghostmantis.com/?p=987</guid>
		<description><![CDATA[Here&#8217;s the latest character concept I&#8217;ve been working on. Enjoy! &#160;]]></description>
				<content:encoded><![CDATA[<p>Here&#8217;s the latest character concept I&#8217;ve been working on. Enjoy!</p>
<p>&nbsp;</p>
<p><a href="http://ghostmantis.com/wp-content/uploads/2014/05/Female-Character-Quick-Sketches-5.jpg"><img class="alignnone size-thumbnail wp-image-988" alt="Female-Character-Quick-Sketches---5" src="http://ghostmantis.com/wp-content/uploads/2014/05/Female-Character-Quick-Sketches-5-150x150.jpg" width="150" height="150" /></a></p>
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		<title>Basic 3d Landscape</title>
		<link>https://ghostmantis.com/?p=982</link>
		<comments>https://ghostmantis.com/?p=982#comments</comments>
		<pubDate>Fri, 16 May 2014 20:02:37 +0000</pubDate>
		<dc:creator><![CDATA[Pastywhite]]></dc:creator>
				<category><![CDATA[Backgrounds]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[3d]]></category>
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		<guid isPermaLink="false">http://ghostmantis.com/?p=982</guid>
		<description><![CDATA[So even though I&#8217;m not the 3d artist on this project I decided to try my hand at getting a basic layout for the key art I did yesterday, or at least how I imagine it would be in my head. I&#8217;m not even sure if this will be usable in the game but it&#8217;s been fun to experiment. This is&#160;<a href="https://ghostmantis.com/?p=982" class="read-more">Continue Reading</a>]]></description>
				<content:encoded><![CDATA[<p>So even though I&#8217;m not the 3d artist on this project I decided to try my hand at getting a basic layout for the key art I did yesterday, or at least how I imagine it would be in my head. I&#8217;m not even sure if this will be usable in the game but it&#8217;s been fun to experiment. This is definitely not finished yet but I feel like photoshopping for the rest of the day.</p>
<p>&nbsp;</p>
<p><a href="http://ghostmantis.com/wp-content/uploads/2014/05/Basic-3d.jpg"><img class="alignnone size-thumbnail wp-image-983" alt="Basic-3d" src="http://ghostmantis.com/wp-content/uploads/2014/05/Basic-3d-150x150.jpg" width="150" height="150" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		</item>
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		<title>New Landscape Sketch</title>
		<link>https://ghostmantis.com/?p=976</link>
		<comments>https://ghostmantis.com/?p=976#comments</comments>
		<pubDate>Thu, 15 May 2014 23:09:11 +0000</pubDate>
		<dc:creator><![CDATA[Pastywhite]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ghostmantis.com/?p=976</guid>
		<description><![CDATA[So I did this landscape sketch today and now I wanna see if I can go about modeling it in 3D. &#160;]]></description>
				<content:encoded><![CDATA[<p>So I did this landscape sketch today and now I wanna see if I can go about modeling it in 3D.</p>
<p>&nbsp;</p>
<p><a href="http://ghostmantis.com/wp-content/uploads/2014/05/Forest-2.jpg"><img class="alignnone size-thumbnail wp-image-977" alt="Forest---2" src="http://ghostmantis.com/wp-content/uploads/2014/05/Forest-2-150x150.jpg" width="150" height="150" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Boss man concept</title>
		<link>https://ghostmantis.com/?p=972</link>
		<comments>https://ghostmantis.com/?p=972#comments</comments>
		<pubDate>Mon, 12 May 2014 23:54:46 +0000</pubDate>
		<dc:creator><![CDATA[Pastywhite]]></dc:creator>
				<category><![CDATA[Concept Art]]></category>
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		<guid isPermaLink="false">http://ghostmantis.com/?p=972</guid>
		<description><![CDATA[Here&#8217;s a quick concept idea for something that might end up being a boss in the game. I hope you like it. &#160;]]></description>
				<content:encoded><![CDATA[<p>Here&#8217;s a quick concept idea for something that might end up being a boss in the game. I hope you like it. <img src='https://ghostmantis.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>&nbsp;</p>
<p><a href="http://ghostmantis.com/wp-content/uploads/2014/05/Forest-Boss-Sketch-2.jpg"><img class="alignnone size-thumbnail wp-image-973" alt="Forest-Boss-Sketch---2" src="http://ghostmantis.com/wp-content/uploads/2014/05/Forest-Boss-Sketch-2-150x150.jpg" width="150" height="150" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>New Terrain System &#8211; Continued</title>
		<link>https://ghostmantis.com/?p=962</link>
		<comments>https://ghostmantis.com/?p=962#comments</comments>
		<pubDate>Sun, 23 Feb 2014 21:47:02 +0000</pubDate>
		<dc:creator><![CDATA[Fishypants]]></dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[3d]]></category>
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		<category><![CDATA[background]]></category>
		<category><![CDATA[beautiful]]></category>
		<category><![CDATA[character]]></category>
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		<guid isPermaLink="false">http://ghostmantis.com/?p=962</guid>
		<description><![CDATA[So the initial implementation of the terrain triplanar shader had a few quirky issues with it. Spent some time optimizing the code and cleaned it up, now the normal maps work correctly on the terrain. Found ways to expose hidden lightmapping settings in Beast, so now the lightmaps do not blow out. Also tweaked the player skin shader so it&#160;<a href="https://ghostmantis.com/?p=962" class="read-more">Continue Reading</a>]]></description>
				<content:encoded><![CDATA[<p>So the initial implementation of the terrain triplanar shader had a few quirky issues with it. Spent some time optimizing the code and cleaned it up, now the normal maps work correctly on the terrain. Found ways to expose hidden lightmapping settings in Beast, so now the lightmaps do not blow out. Also tweaked the player skin shader so it doesn&#8217;t blow out as well. All in all things are feeling more coherent and solid, which always makes me happy <img src='https://ghostmantis.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><a href="http://ghostmantis.com/wp-content/uploads/2014/02/new-terrain-system_09.jpg"><img class="alignleft size-medium wp-image-963" alt="new-terrain-system_09" src="http://ghostmantis.com/wp-content/uploads/2014/02/new-terrain-system_09-300x152.jpg" width="300" height="152" /></a><a href="http://ghostmantis.com/wp-content/uploads/2014/02/new-terrain-system_05.jpg"><img class="alignleft size-medium wp-image-964" alt="new-terrain-system_05" src="http://ghostmantis.com/wp-content/uploads/2014/02/new-terrain-system_05-300x152.jpg" width="300" height="152" /></a><a href="http://ghostmantis.com/wp-content/uploads/2014/02/new-terrain-system_06.jpg"><img class="alignleft size-medium wp-image-965" alt="new-terrain-system_06" src="http://ghostmantis.com/wp-content/uploads/2014/02/new-terrain-system_06-300x152.jpg" width="300" height="152" /></a><a href="http://ghostmantis.com/wp-content/uploads/2014/02/new-terrain-system_07.jpg"><img class="alignleft size-medium wp-image-966" alt="new-terrain-system_07" src="http://ghostmantis.com/wp-content/uploads/2014/02/new-terrain-system_07-300x152.jpg" width="300" height="152" /></a><a href="http://ghostmantis.com/wp-content/uploads/2014/02/new-terrain-system_08.jpg"><img class="alignleft size-medium wp-image-967" alt="new-terrain-system_08" src="http://ghostmantis.com/wp-content/uploads/2014/02/new-terrain-system_08-300x152.jpg" width="300" height="152" /></a></p>
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