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Player Movement + Coroutines

Got the player movement all converted to Coroutines! Now it looks . . . exactly the same as it did before . . . lol. But in the backend its much better and easier to setup. Also, I inadvertently fixed one of the last bugs in the movement code. Before if you were standing on an edge of a ledge (like in Lobby D), and if you pressed a direction and jumped at the same time, you should have jumped in that direction off the ledge. Before it would default to run so instead of jumping off, you would run off the ledge. Now it correctly jumps off in the direction you press. So that’s bad ass. I think all the bugs are fixed now in the movement code.Now I need to restructure the remote player code so they get all the states correctly. Once that is done then its time for combos!

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