Category Archives: Game Development

Animation Blending

Got animation blending working correctly. W00t! Basically this will allow us to have a "running" animation but have it change slightly depending on what weapon we have equipped. This is important because since we are streaming the game, we need to cut down on how much data we have. By using blending I only have to make 1 running animation and then only have variations for what the arms are doing instead of completely new run animations for each weapon that you can hold.
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Item Equip

Woohoo. Ok it took a little bit to get it working correctly, but I have the new inventory equipping items now. There was a bug where it wasn't quite working correctly but all is good now. Yay!
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Iventory Menu Continued

Continuing fleshing out the inventory menu. Now it reads all the items from the database again and organizes them based on their type (weapons, armor, items). We can add more categories as we need them too. Next up, equipping items and adding actions to the combat palette.
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Added Main Menu

Adding "Main Menu" gui element, so we can access the players inventory (in a more official, non-half assed way), and setup the combat palettes. Coming along, coming along . . .
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