Category Archives: Game Development

UI System

Finally!!!!!!!! . . . I have been having a pretty hard time coming up with a solution that can handle all the different menus / gui elements / combat hud / etc and keep track of keyboard input between each thing. WELLLLL I came up with a solution that works stupidly good, like really good, so I am happy with it. Everything is falling into place. :D
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Combat System

Started to implement the combat system. It's just the graphics gui in the bottom right, but you can switch palettes and press the arrow keys and see the initial buttons being pressed. This is going to be a bit involved, because the combo system is complicated and one of the vital areas of the game. Will be cool once its working though!
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Fighting System

So I realized - I can't really move on to the fighting system until we actually figure out what the fighting system is going to be. I say we get together soon and plan out how its going to work.
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Fixing equipable items

Cleaned the code up. Adjusted the Character Creation menu, so now the shoulder pads and back equipment options work, so now your character starts with which armor you choose.
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Item bank

A look at the items in the bank. Next up, EQUIPPING ITEMS. It's not hard, I just have to setup the character a bit to use the new models I made for it (test models). Slowly getting there . . .
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