Working on the new female face and texture. I have the shader setup pretty cool now, so the lips are changeable and I have an extra layer setup so we can put face tattoos, scars, makeup, whatever on an extra layer, as seen by the crappy tattoo on the right. Eyes will be able to change color, lips, decoration layer and maybe later we can change eyebrows too.
Fixed the vertex shader. Before it wasn't quite evaluating the colors correctly. Now it does correct lighting and I also have multiple layers with glowy color blending, so we can have cool glowy parts and what not. Still working on the items, almost have that setup now.
Got vertex lighting exported from Maya to Unity correctly and showing up in game. Had to write custom vertex shader, but works great! What does this mean? It means we can bake really nice lighting into our models and have shadowing and have it run as fast if not FASTER then the current method of lighting (since the lighting is baked and doesnt need to be recalculated) :D
WOO HOO! Ok so not only did I get rid of that stupid bug when entering a room, but I made the way it handles remote players better / faster / cleaner / smarter / less code. SOOOOO now i've pretty much revamped every area of the game. W00t! Now to check out the player movement and make sure its good to go, then its off to making customized characters.