MERIDIAN CORE ONLINE

Meridian Core Online is a browser based MMORPG with a heavy emphasis on fighting and combat.

MERIDIAN CORE ONLINE

Meridian Core Online is a browser based MMORPG with a heavy emphasis on fighting and combat.

MERIDIAN CORE ONLINE

Meridian Core Online is a browser based MMORPG with a heavy emphasis on fighting and combat.

MERIDIAN CORE ONLINE

Meridian Core Online is a browser based MMORPG with a heavy emphasis on fighting and combat.

MERIDIAN CORE ONLINE

Meridian Core Online is a browser based MMORPG with a heavy emphasis on fighting and combat.

MERIDIAN CORE ONLINE

Meridian Core Online is a browser based MMORPG with a heavy emphasis on fighting and combat.

Blog

Sword Motion Trails

I know I said that Attack Actions are next, but I couldn't resist. Found a script to do motion trails off objects (weapons), so I rewrote it to work with our system and be more optimized. Ok, now its back to attack actions . . . just had to get this working cause it looked bad ass. 318513_292737060744213_178936055_n...

Player Movement + Coroutines

Got the player movement all converted to Coroutines! Now it looks . . . exactly the same as it did before . . . lol. But in the backend its much better and easier to setup. Also, I inadvertently fixed one of the last bugs in the movement code. Before if you were standing on an edge of a ledge (like in Lobby D), and if you pressed a direction and jumped at the same time, you should have jumped in that direction off the ledge. Before it would default to run so instead of jumping off, you would run off the ledge. Now it correctly jumps off in the direction you press. So that's bad ass. I think all the bugs are fixed now in the movement code.Now I need to restructure the...

City on Bridge

Here's a quick background concept. I plan on getting a better looking version of this eventually but this is as far as the idea has gone at this point. Craziness October 13th 2011...

Combo System

Hell yeah! I have the basis of the combo system in place now. You can equip different combo chains to the arrow keys and initiate a combo. Once initiated, you can press the same arrow button and start moving down the combo chain or you can press the other arrow buttons and mix and match the combos.
So for example I have Tornado Attack set to the Up Arrow, and Back Slasher Attack set to the right arrow. I press Up, Up, Right, and it does the Tornado Attack 1, Tornado Attack 2, and Back Slasher 3. Now, I need to make some quick test animations so we can test it out on a character.  I think this system will work well . . ....