MERIDIAN CORE ONLINE

Meridian Core Online is a browser based MMORPG with a heavy emphasis on fighting and combat.

MERIDIAN CORE ONLINE

Meridian Core Online is a browser based MMORPG with a heavy emphasis on fighting and combat.

MERIDIAN CORE ONLINE

Meridian Core Online is a browser based MMORPG with a heavy emphasis on fighting and combat.

MERIDIAN CORE ONLINE

Meridian Core Online is a browser based MMORPG with a heavy emphasis on fighting and combat.

MERIDIAN CORE ONLINE

Meridian Core Online is a browser based MMORPG with a heavy emphasis on fighting and combat.

MERIDIAN CORE ONLINE

Meridian Core Online is a browser based MMORPG with a heavy emphasis on fighting and combat.

Blog

Finishing up Party Leader

Think I have the party leader system setup pretty good now. The game will display text in the upper right corner of the screen when you are on a mission and say who the current party leader is. If a user leaves the mission or gets disconnected, then the server will randomly pick a new user to be party leader.
Got stuck trying to implement it when the user gets disconnected, because under the hood the two events are very different. Turns out the SmartFox peeps 'forgot' to put one very important command into their documentation so it took hours to figure out. It's all good now though....

Attack System – Bug Squashing

Fixed a bug with the Tornado Attack 1 move, (the one where you dash forward) before when you joined a room and if you didn't press the movement keys and attacked, the speed was about half as much as it should have been. Now it evaluates the speed correctly and dashes forward at the same speed no matter what you are doing.
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Party Leader!

Implementing "Party Leader" for the missions. Party leader will be the one who initially creates a mission, and they have leader rights for the mission, like kicking people out and whatnot. Also they will be able to switch Party Leader title to whoever they choose. They will also be the ones responsible for controlling the monster AI, and the person that other people send attack updates to.So I have it now where upon mission creation, person who creates the mission is the party leader. If the party leader leaves the mission, then it will randomly pick a new person to be the party leader. I'm going to mock up an interface so the party leader can pick someone else to be the leader, and then I think that system will be good to go. We...

Mission Counter Bug Fixes

Added a feature so if for some reason you disconnect while in the mission counter, you appear outside the doorway of the mission counter. Before it wouldn't set your last location and you would appear where you did when you logged in the previous time. So thats fixed.Added scene transitions for the mission counter so it doesn't just blink on and off. Also fixed some bugs like when you would start the game and it would put you at the mission counter, when it should have put you outside the doorway instead. Also streamlined the code a bit. I think this weekend I'm going to try and flesh out the mission counters and make sure everything is solid with all that. THEN, it's monster AI time! . . . Scary! The time of reckoning approaches . ....