Ok, so I ended up tweaking and bug fixing this script a bit more, but I feel it is ready to post. Please keep in mind this isn't thoroughly tested so there might still be bugs in it. How to use:
  1. First and foremost this script assumes that you have an empty gameobject in your scene named "_LightProbes", and that it has a light probe group component attached to it. If you do not, then either make an empty game object called "_LightProbes" and attach a light probe component, or edit the script to point to your game object where your lightprobes are attached.
  2. Save this code in a file called "CreateLightProbes.cs". Place this file in your projects Editor folder. If you do not have one, create a folder called "Editor". A "Custom" menu tab will appear at...