Category Archives: Tutorials

Since we’re now at the point in development where we’re going to need a bunch of outfit ideas for the characters it’s time to start busting these things out. I’ll be trying to come up with everything possible to get an array of character designs.



Art for Print/Publishing Photoshop Tutorial

As someone who is interested in art, and particularly digital art, I often run across websites of people who are trying to get their worked published in book form. They either plan on self-publishing or going the old fashioned route of finding someone who will publish their book. It's usually a children's book. I often hear these same people tell stories of how the art for their project looked great on the screen but once they printed it out using whatever printing service they chose (usually for the purposes of making a mock-up of the book) the art was dull and the details had washed out. I've worked in publishing before and have had numerous children's books featuring my art appear in stores like Barne's and Noble etc. I often found myself in the same predicament...

[TUTORIAL] – Automatically Create Light Probes

Ok, so I ended up tweaking and bug fixing this script a bit more, but I feel it is ready to post. Please keep in mind this isn't thoroughly tested so there might still be bugs in it. How to use:
  1. First and foremost this script assumes that you have an empty gameobject in your scene named "_LightProbes", and that it has a light probe group component attached to it. If you do not, then either make an empty game object called "_LightProbes" and attach a light probe component, or edit the script to point to your game object where your lightprobes are attached.
  2. Save this code in a file called "CreateLightProbes.cs". Place this file in your projects Editor folder. If you do not have one, create a folder called "Editor". A "Custom" menu tab will appear at...