So we have been looking into different techniques to implement glow in game. Some look pretty iffy but we decided to go with Glow11, which gives amazingly good results. It adds such a nice visual effect to the game. Time for glowy armor and weapons! :D ...
Recent Posts by Fishypants
Image Effects Part 2
I worked on this radial blur image effect. Whats cool is it blurs the screen towards the direction the player is facing. I think we can add cool blur effects when the player strikes an enemy, or dashes in a direction, etc. Something subtle but effective to illustrate the motion / force the player is moving in. ...
Occlusion Culling + Other Neat Things
So before we tried to use Unity's Occlusion Culling system, but it didn't really . . . work, very well. It was very difficult to tweak and there was quite a bit of overhead involved with it. (For those who do not know, Occlusion Culling is the process of hiding objects so they do not render, based on whether or not the player can "see" them. It's a great optimization technique, when it works) Well, it appears the guys at Unity have been updating the Occlusion Culling system and it works great now! So what does this mean? It basically means we can have more objects on screen at any given time but it will still perform as good as, if not better than what it was before! So this is exciting and should really help push...
Meridian Core Online Upgraded!
Recent Comments by Fishypants
- 05/15/2014 on [TUTORIAL] – Automatically Create Light Probes