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New Terrain System – Continued

So the initial implementation of the terrain triplanar shader had a few quirky issues with it. Spent some time optimizing the code and cleaned it up, now the normal maps work correctly on the terrain. Found ways to expose hidden lightmapping settings in Beast, so now the lightmaps do not blow out. Also tweaked the player skin shader so it doesn’t blow out as well. All in all things are feeling more coherent and solid, which always makes me happy :D

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