Super Bug – SQUASHED!
God so I ran into a bug when I was working on doing the Enemy Spawn Groups. So basically when someone enters a trigger, it will tell the server to spawn the monsters associated with the group and send a response back to the clients so they can update accordingly. WELL for some reason it was sending it 3 times, which in itself was not too bad, but it slowed the game down for a split second and I couldn’t figure out why and it was bugging the crap out of me.
Figured it out. It’s fixed now. There was 1 line of code that had a ‘+’ when it should have been ‘-’.
*sigh*
Anyways, now it works great and its solid. I guess it’s good I am a bit OCD otherwise I probably would have let that slide, but in reality down the line it could have been problematic. Our game is going to be solid, SOLID I TELL YOU.